If you use UIElements and have Editor.CreateInspectorGUI overwritten, any existing IMGUI implementation using Editor.OnInspectorGUI on the same Editor will be ignored.Here's an example of a custom inspector: Make a custom editor for targetObject or targetObjects with a context object. Destroys the object obj immediately. Custom editor in the Inspector. Override this method if you want to render a static preview. Draws the inspector GUI with a foldout header for target. Creates a cached editor using a context object. Publication 2019.4, ターゲットとなるオブジェクト, 複数選択された場合のターゲットとなるオブジェクト群. and SerializedProperty system, as in the IMGUI example below. An event raised while drawing the header of the Inspector window, after the default header items have been drawn. このページを含まないバージョン: Derive from this base class to create a custom inspector or editor for your custom object. Enables the Editor to handle an event in the Scene view. To create a custom inspector using UIElements, you have to override the Editor.CreateInspectorGUI on the Editor class. Here's an example of a custom inspector using IMGUI and multi-selection: If automatic handling of multi-object editing, undo, You are strongly recommended to use Destroy instead. To create a custom inspector using IMGUI, you have to override the Editor.OnInspectorGUI on the Editor class. UIElements automatically updates the UI when data changes and vice-versa. For example, use a custom editor to change the appearance of the script in the Inspector.エディターをカスタムのコンポーネントにアタッチするために CustomEditor 属性を使用できます。There are multiple ways to design custom Editors. The definition loads as a resource and the VisualTreeAsset.CloneTree method puts the hierarchy in a VisualElement object.The InspectorWindow will instantiate an InspectorElement containing the custom inspector. Implement to create your own custom preview for the preview area of the inspector, the headers of the primary editor, and the object selector. To bind data and automatically update data and UI, set values for the "binding-path" attributes.Styling of the inspector is done in uss. The InspectorElement will call Bind on the custom inspector binding it to the MyPlayer object. お世話になっています。 Copyright © 2020 Unity Technologies. If this approach is used a user can select multiple assets in the hierarchy window and change the values for all of them at once.You can either use UIElements to build your custom UI or you can use IMGUI. オブジェクトのインスタンス ID を返します. modified directly by the editor without using the SerializedObject Should the object be hidden, saved with the Scene or modifiable by the user? and Prefab overrides is not needed, the script variables can be targetObject や複数の targetObjects のためのカスタムエディターを作成します。.

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